Been working on this guy in my spare time for a few weeks now. It's based off of Josh Hodge's Ishmael concept (from Purely Conceptual) with his blessing and feedback. Still need to add the scarf, sculpt in the fur, and then I can proceed with knocking this down for the low-poly version.
Thursday, February 11, 2010
Monday, June 22, 2009
Pinako Color Update
Wednesday, June 17, 2009
Taking on Silo - Pinako

Tris: 982
Maps: TBA
Programs: Silo 2.1
Been working primarily in Silo the past week, and I'm liking it. It's limited compared to modo, but it's much less expensive and still has an easy work flow. So I'm probably going to pick up a license for it pretty soon. I've been modeling Pinako from Fullmetal Alchemist as a warm-up. She's beeing kept under 1000 tris and will give it a 512x diffuse. Still need to unwrap it, but the model is pretty much done.
Not sure I'm happy with the hands. Need work on those...
Saturday, June 6, 2009
Simple Crate
Friday, May 29, 2009
Go Team Lunchbox!
Tris: 50Maps: 256x Diffuse/Specular
Programs: Maya, Photoshop
First homework for my Modeling Work Group. The task I set was to model and texture a crate, under 150 tris and with a 256x diffuse and specular. Simple warm-up to see where everyone was at, skill-wise. Extremely basic, I know. Not too happy with the texture on this. But eh.
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