Monday, June 22, 2009

Pinako Color Update

Texture work. It's a 256x color map, under spec from what I had intended, but it really didn't need to be very big.

Wednesday, June 17, 2009

Taking on Silo - Pinako


Tris: 982
Maps: TBA
Programs: Silo 2.1

Been working primarily in Silo the past week, and I'm liking it. It's limited compared to modo, but it's much less expensive and still has an easy work flow. So I'm probably going to pick up a license for it pretty soon. I've been modeling Pinako from Fullmetal Alchemist as a warm-up. She's beeing kept under 1000 tris and will give it a 512x diffuse. Still need to unwrap it, but the model is pretty much done.

Not sure I'm happy with the hands. Need work on those...

Saturday, June 6, 2009

Simple Crate

Tris: 12
Maps: 512x Diffuse/Normal
Programs: modo, Photoshop

I did this about 3 weeks ago. Went for a realistic prop using only a standard cube. Basically, a simple texturing exercise.

Friday, May 29, 2009

Go Team Lunchbox!

Tris: 50
Maps: 256x Diffuse/Specular
Programs: Maya, Photoshop

First homework for my Modeling Work Group. The task I set was to model and texture a crate, under 150 tris and with a 256x diffuse and specular. Simple warm-up to see where everyone was at, skill-wise. Extremely basic, I know. Not too happy with the texture on this. But eh.