Taking a little break from the space suit. It's pretty much done, except for getting it set up in UDK.
A couple friends and I are going to start a little game project fairly soon, and to get a head-start, I've started working on this bus interior. All I'm going to say is you will be driving a bus, and the game will take place in a desert.
The aim is to have this running on an iPad.
Thursday, June 10, 2010
Tuesday, June 8, 2010
Space Suit - WIP 2
Really going slow with this. Between school and one active contract job, I'm pretty occupied. But I'm still moving forward with this suit. Texturing is getting close to done. Here's the Maya viewport render.
The low-poly geometry sits at a little over 13,000 triangles, with 512x512 textures.
Next thing I'm working on is testing it in UDK, and then I'll finish up on all the textures and stick a fork in it.
The low-poly geometry sits at a little over 13,000 triangles, with 512x512 textures.
Next thing I'm working on is testing it in UDK, and then I'll finish up on all the textures and stick a fork in it.
Friday, May 14, 2010
Space Suit - WIP 1
The last week, I've been off of school for break, so I started this little project. This is the almost-final block-in for the suit before I do a ZBrush pass on it and get it down to a real-time spec.
Suit design was derived from the manga PLANETES. I'm working on a head bust to go into the suit, so it's not going to be empty. Here's the reference sheet I'm working off of:
Working on space dudes is so much fun.
Suit design was derived from the manga PLANETES. I'm working on a head bust to go into the suit, so it's not going to be empty. Here's the reference sheet I'm working off of:
Working on space dudes is so much fun.
Sunday, April 18, 2010
Server Rack Doodle
Monday, February 15, 2010
Ishmael Sculpt WIP 2
Thursday, February 11, 2010
Ishmael Sculpt WIP 1
Been working on this guy in my spare time for a few weeks now. It's based off of Josh Hodge's Ishmael concept (from Purely Conceptual) with his blessing and feedback. Still need to add the scarf, sculpt in the fur, and then I can proceed with knocking this down for the low-poly version.
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