Really going slow with this. Between school and one active contract job, I'm pretty occupied. But I'm still moving forward with this suit. Texturing is getting close to done. Here's the Maya viewport render.
The low-poly geometry sits at a little over 13,000 triangles, with 512x512 textures.
Next thing I'm working on is testing it in UDK, and then I'll finish up on all the textures and stick a fork in it.