So it's been about a year since I last even touched this blog, but it's not like I've been sitting on my loins. Over the past couple of weeks, I started working on a little game experiment in Unity that I'm now looking to make into something more substantial. So I'm now announcing the development of 2085.
2085 is a spaceflight game, putting you in the pilot seat of a spacecraft in the near future. So far, I've just been working on the game mechanics and the overall feel. I've entered the game into IndieCade, and will be working feverishly to adding polish for the May 31st deadline. The goal is to have a game with numerous mission types, but simple mechanics. When I first started working on the prototype a couple weeks ago, I quickly learned that piloting a ship in a drag-less, weightless environment can be quite difficult, so not much needs to be thrown in to provide arbitrary challenge.
Space and spaceflight have always been a personal interest of mine, and I'm really excited to work on a project that incorporates it.
As I make progress, I'll post more updates.